Friday, July 9, 2010
SFPC - July Combat Test Preview Video
I wouldn't call this the official July video, but I felt like seeing if I could do a quick video this morning and maybe try having smaller videos more often. I had to quickly reinstall VirtualDub and FRAPS first this morning since I forgot to reinstall them when I put together my new PC, and the video compression settings were a little off so the video quality is not where I usually like it.
Anyway, this primarily shows off the range checking code. I've tested it on ranges up through 5 and it works fine, but I just have it set to do a plain melee range check for the video. The game loops through the established initiative order, which is currently just all characters in the battle sorted based on agility. (Is this correct? I don't know! Feel free to chime in below in the comments!) The code looks for any potential targets within range and just lists them in the debug info. Note that the Dark Dwarves are not AI controlled at this point, that's still a ways off, I'm pulling all the strings here with the keyboard. They are, however, on the enemy team. You'll notice for instance when Sarah does a range check near the end of the video, it does not list Bowie or Chester as valid targets. Only units on the opposing team will show up on the target list.
I've been dragging my feet on doing the next post on the scripting system, I should work on that soon. As a hint for the question from last time: what happens to the chest when you leave the map and return later? Also on that note, from the comments, BNC was right about the chest-opening music, and I didn't even think of that part! I'll have to work that in eventually, too.