Monday, August 16, 2010
SFPC - August Combat Test Video #4
Another productive weekend! Lots of bug fixing, under the hood changes, and asset ripping, but a handful of new stuff as well, hence the video. Scrolling text may look simple to the untrained eye, a little thing we all take for granted, but it took a good bit of work to get it looking right and behaving alongside everything else. Battle movement has also received a tune up, characters can move through (but not stop in) squares occupied by allies, and enemy squares are excluded from movement range calculations.