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Two updates in one day! Here we have the Items update, featuring scripted items and the new equipping windows. Also of note is the new colored text system, which simply *1works like this.*0 The *1 would set the text color to orange, then the *0 would set it back to white.
The next update will probably be another combat one, in which I actually do what I set out to do when I took this detour, which is have weapon graphics display in combat. Ranged attacks should also be pretty easy to implement now as well.