Sunday, December 5, 2010

SFPC - December Combat Test Video #6

This time around I've got two new features up and running: attack range based on a character's equipped weapon, and target selection and confirmation.  Weapon graphics ended up getting put on the back burner for a bit, but they're still in the works.

I didn't work much on new features for SFPC in November.  I've been reading some good books and sharpening my general C++ skills, so I went through a lot of my older code and did some clean up and general maintenance to apply what I've learned.  Still a lot of code left that could stand to be polished and tweaked, but I decided to take a break from all that and do some new features and a video.

1 comment:

  1. It's good to see how your engine gets better and better from each update. Keep up the great work!