Sunday, December 5, 2010
SFPC - December Combat Test Video #6
This time around I've got two new features up and running: attack range based on a character's equipped weapon, and target selection and confirmation. Weapon graphics ended up getting put on the back burner for a bit, but they're still in the works.
I didn't work much on new features for SFPC in November. I've been reading some good books and sharpening my general C++ skills, so I went through a lot of my older code and did some clean up and general maintenance to apply what I've learned. Still a lot of code left that could stand to be polished and tweaked, but I decided to take a break from all that and do some new features and a video.
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It's good to see how your engine gets better and better from each update. Keep up the great work!
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